Note: Hier ein paar Templates die ich in einem Forum gefunden habe. Sind
meistens noch paar points übrig für portal recall..
HUMANS:
Melee/defender these guys have a lot of variety to screw with
and are hard to mess up.... but here's what I would do
Melee tree

1 melee mastery
3 GM
5 paragon
1 unpredicable blow (vuln attack)
1 backstab (back side positional ignore armor)
1 find hole (anywhere use ignore armor attack)
1 aura of defense (melee defense buff)
1 begrudge (taunt attack)
1 aura of deflection (missle defense buff)
1 featherweight (lowers vigor cost on weaps)
2 adrenalize (2/5 combat speed buff)
20 total from main melee tree
(as a note I would originally go all the way to hail of blows. this will
give you a triple strike melee attack well before level 40 before you
get the superior righteous fury. But after you get righteous I would untrain
hail, twin blades and defensive stance.)
Defender tree

5 inspiration (vigor heal)
2 adept
2 swipe (shield attack)
2 bring peace (health heal)
2 scourge (blood dot melee attack)
2 shield wall (armor buff)
3 bash (shield stun and one of your bread and butter attacks)
3 lay hands (another heal that's more powerful but slower recycle)
3 benevolant leader (Heal over time with long recycle time)
3 righteous fury (you end game bread and butter triple strike attack)

27 total from defender line
Archer/enchanter

most commonly played class and hard to mess up. great buffs and full
range but a little weak in pvp since players are more prone to zigzag
to evade attacks then monsters running straight for you...
Missle tree

1 missle mastery
3 GM
5 paragon
1 point blank (vuln melee range attack, pump this one HIGH)
1 strong pull (extra range attack can effectively pull from outside radar)
1 crit shot (decent inital pull attack, takes too long and uses alot of
vigor for the average damage)
1 fire arrow (bread and butter attack, high damage low vigor cost and
DOT fire damage added)
2 disease arrow (like fire arrow but costs more vigor for same damage
but drains targets vigor in dot form that stacks with fire arrow. awsome
for pvp)
1 double shot (shots to shots faster in a row for crap)
1 gated arrow (another bread and butter attack. Hits target so long as
their is LOS even if they are zig zagging)
2 hamstring (debuffs targets run speed, good in pvp and pvm)

19 total
Enchanter tree

5 Balance (vigor buff for items)
2 swift killer (combat delay buff for items)
2 impenetrability (armor buff for items)
3 infected carcass (best weapon damage buff in game)

12 total
(as a note you can try up to tangle foot or mesmerize but you lose out
on not getting encase in magic tree. You can spend the extra 2 points
for a blade of frost which is of dubious value but till fun to play with)
Magic tree

1 flame bolt
1 ease suffering (weak health heal spell)
1 inner calm (weak vigor heal)
1 rushed recovery (transfer health to vigor which can be useful in pvp)
1 robustify (heal regen buff)
1 tenaciousness (vigor regen buff)
2 encase (armor level buff)

8 total
This leaves template leaves you with 11 points to play with. You can
just pick up portal recall and leave 2 for swapping between the summon
portals, since they instantly detrain, or playing with various skills.
Archer/defender

these guys are much like the enchanter but they can be either more archer
or more defender. If you the more archer route it's still a good idea
to get melee mastery and GM since you won't need encase. If you go the
more defender route then get melee paragon and just stop at missle GM.
Sticking with the pure archer route means you really only pick up the
the defender buffs but I would get up to bash at least and put points
in adept so you can use it. Personally I would do this....
Missle tree

1 missle mastery
3 GM
5 paragon
1 point blank (vuln melee range attack, pump this one HIGH)
1 strong pull (extra range attack can effectively pull from outside radar)
1 crit shot (decent inital pull attack, takes too long and uses alot of
vigor for the average damage)
1 fire arrow (bread and butter attack, high damage low vigor cost and
DOT fire damage added)
2 disease arrow (like fire arrow but costs more vigor for same damage
but drains targets vigor in dot form that stacks with fire arrow. awsome
for pvp)
1 double shot (shots to shots faster in a row for crap)
1 gated arrow (another bread and butter attack. Hits target so long as
their is LOS even if they are zig zagging)
2 hamstring (debuffs targets run speed, good in pvp and pvm)

19 total
Defender tree

5 inspiration (vigor heal)
2 adept
2 swipe (shield attack)
2 bring peace (health heal)
2 scourge (blood dot melee attack)
2 shield wall (armor buff)
3 bash (shield stun and one of your bread and butter attacks))
3 benevolant leader (Heal over time with long recycle time)
3 righteous fury (you end game bread and butter triple strike attack)

24 total from defender line
Melee tree

1 melee mastery
3 grand mastery
1 unbredictable blow (vuln attack)

5 total
This leaves you with 1 point left over. With the combonation of melee
master and GM and adept for the defender line you will be able to get
specials off and sometimes even normal melee attacks. You will miss more
often on normal melee attacks when the monster closes and just mastery
and GM alone won't help you evade all that much better in melee at higher
levels. This is still a very viable template tho.
Human Mage

can go enchanter, defender like the archer, or even ranger... Not going
to copy the previous stuff from the enchanter and defender lines for the
mages. I'll do up what in the magic line I would take (ignore encase though
if you go defender line) and what I would take in the ranger line.
Magic tree

1 magic mastery
3 GM
5 paragon
1 flame bolt (melee range vuln attack, not as useful with the slow animation)
1 ease suffering (weak health heal spell)
1 inner calm (weak vigor heal)
1 rushed recovery (transfer health to vigor which can be useful in pvp)
1 robustify (heal regen buff)
1 tenaciousness (vigor regen buff)
2 encase (armor level buff)
1 heart of ice (weak ice based PBAOE)
1 combustible (makes target weak to fire)
1 spontaneous combustion (a bread and butter fire attack)
2 slither flames (a double strike fire attack that most don't like)
2 fireball (another awsome fire attack spell)

24 total
Ranger tree

5 trail blazing
2 nature's aid (the lasher pet)
2 scent of the prey (not bad if you pick up ranger adept but.. more efective
to just use the base magic skils to attack and pull with)
3 rabies (nice pet dot buff)
2 forage (creates food)
3 divining (creates water)
3 toughen skin (pet AL buff)

20 total
(a note with the mage/ranger combo you got points left over for the portal
spells. You also got enough to pick up adept and envenom if you really
wanted to but I would advise against it.)
(if you pick the mage/defender combo then ot getting encase free's up
your mage to pick up adept and a couple defender only melee skills. This
is nice because with adept you can actually hit in melee range the defender
specials. I would just swap to a flail and shield and do a bash to stun
and then go back to using spells.)
LUGIANS:
Melee/Juggernaut
(this is a more or less of a situational class. They are fun and devastating
in the right situations and decent most of the time but there are times
that arise when being in the juggie’s sandals isn’t the most
fun)
Melee tree

1 melee mastery
3 GM
5 paragon
1 smite (vuln attack)
1 life unbound (weak health buff but every bit helps)
1 burgeoning will (weak vigor buff)
1 well spring (decent vigor heal)
1 quicken pulse (health regen.. blah)
2 periodic recovery (weak heal over time 2/5ther)
1 unbalance (melee attack)
1 crush (melee attack that ignores armor)
1 double strike (umm duh)
2 neurotoxin (vigor draining dot attack)
2 deep wound (health bleeding dot attack)
2 reap essence (steals health and vigor in one attack)

25 total
Juggernaut tree

5 tremor (aoe melee attack with a short range)
2 adept
2 maim (lowers target’s attack skills)
2 dismember (melee attack that removes a percentage of the targets total
health)
2 challenge (a taunt attack that’s worthless)
3 shatter (knock back melee attack that has uses)
3 blinding serum (causes a vigor dot)
3 cripple (best stun attack in the game)

22 total
(this leaves you with 2 floating points to place in the recalls. Since
the instantly detrain you can either summon a portal for your life stone
or use portal recall at anytime. Also, I’m not a big fan of the
2/5 skill buffs in the juggie line. Some like em but I rather get reap
essence and cripple. At higher levels those two with dismember will allow
you to TEAR through stuff while staying alive. Some like the range pull
with cataclysm but I don’t.. I think tremor works well enough for
when you need it.)
Melee/Berserker
these guys can really dish out damage in a hurry.. They not only get to
dual wield but get multi attack specials off each weapon. Problem is the
lack of a shield, like a juggie, really hurts them. Without reap essence
as a form of “healing” these guys would have a hard time tanking
in later levels without a healer glues to their guts.
Melee tree

1 melee mastery
3 GM
5 paragon
1 smite (vuln attack)
1 life unbound (weak health buff but every bit helps)
1 burgeoning will (weak vigor buff)
1 well spring (decent vigor heal)
1 quicken pulse (health regen.. blah)
2 periodic recovery (weak heal over time 2/5ther)
1 unbalance (melee attack)
1 crush (melee attack that ignores armor)
1 double strike (umm duh)
2 neurotoxin (vigor draining dot attack)
2 deep wound (health bleeding dot attack)
2 reap essence (steals health and vigor in one attack)

25 total
Berserker tree

5 berserk (increase damage but lower’s AL.. I don’t like it)
2 forced march (nice speed buff that lasts awhile)
2 flurry (triple strike)
3 cascade (quad strike)
3 fury’s focus (a decent 2/5 combat speed buff)
3 overwhelm (an attack that ignores armor and decreases their AL level
.. bread and butter)
3 deluge (quint strike)
3 disruption (quint strike that ignores shields… awsome)

24 total
(a note.. I didn’t pick up adept for a berserker… technically
even special skills from a spec line used all the normal masteries to
hit AND adept just makes them better. With melee paragon you won’t
miss much but with adept and paragon if you miss an attack Elvis has come
back to life. Since many of the zerker’s attacks are multi attacks
missing one out of that many attacks won’t make as much a difference)
Melee/Sage
These guys are nice additions to groups.. but here’s the problem…
do you get rid of reap essence and go for ease memories to become popular
or are you looking to be a killing machine? If you are looking for popularity
then change my template around to not get reap essence but pick up ease
memories.
Melee tree

1 melee mastery
3 GM
5 paragon
1 smite (vuln attack)
1 life unbound (weak health buff but every bit helps)
1 burgeoning will (weak vigor buff)
1 well spring (decent vigor heal)
1 quicken pulse (health regen.. blah)
2 periodic recovery (weak heal over time 2/5ther)
1 unbalance (melee attack)
1 crush (melee attack that ignores armor)
1 double strike (umm duh)
2 shield bash (shield base stun)
2 neurotoxin (vigor draining dot attack)
2 deep wound (health bleeding dot attack)
2 reap essence (steals health and vigor in one attack)

27 total
Sage line

5 Nurture (health heal)
2 fortify (armor buff)
2 restore will (vigor heal)
2 convulsions (disease range attack that drains vigor and only range attack
needed)
2 bolster life (fellowship heal)
2 intermittent aid (Heal over time)
3 bolster conviction (max health buff that’s much better then standard
melee ones)
3 bolster will (max vigor buff)

21 total
Which leaves 2 free for the recall spells
Melee/Raider
I really don’t like the lugian missile tree that much beyond subjugate.
I do however like the raider skill tree and tact tree. But bother those
spec tree’s have nothing to do with the base tree’s which
is the only 2 tree’s in the game like that now.
Melee tree

1 melee mastery
3 GM
5 paragon
1 smite (vuln attack)
1 life unbound (weak health buff but every bit helps)
1 burgeoning will (weak vigor buff)
1 well spring (decent vigor heal)
1 quicken pulse (health regen.. blah)
2 periodic recovery (weak heal over time 2/5ther)
1 unbalance (melee attack)
1 crush (melee attack that ignores armor)
1 double strike (umm duh)
2 neurotoxin (vigor draining dot attack)
2 deep wound (health bleeding dot attack)
2 reap essence (steals health and vigor in one attack)

25 total
Raider tree

5 Bowl Over
2 adept (an absolute MUST with this template as you will only use special
attacks since your normal shots won’t hit for crap at higher levels)
2 Ringing ears (range stun attack)
2 chorizite dust (magic damage reducing buff)
2 shattered soul (vigor drain attack)
2 lava flow (fire based dot damage attack)

15 total
Missile tree

1 missile mastery
3 GM

4 total
Still got plenty of points left over for either snowball (decent attack
that slows targets run speed down) or just get all the recalls.
Missile/Tactician
One the al time over powered classes in beta at least. Range that can
go through anything and with subjugate… can really allow towers
to go to town on their targets.
Missile tree

1 missile mastery
3 GM
5 paragon
1 windup (vuln attack)
1 rout (crap)
1 subjugate (the bread and butter)

12 total
Tactician tree

5 small turret
2 single barrel (allows turret to fire)
2 create barrier (first wall)
2 grapeshot (supposedly weak attack but just seems to mostly speed up
attacks by A LOT)
2 repair (turret health heal only)
2 wall of ice (second wall)
3 large casing turret (second turret with much more damage, AL, and health)
3 armor piercing (changes fire to armor piercing… toss up between
this and grapeshot)
3 twin barrel (allows turret to fire 2 at once and very nice add on)
3 rapid fire (this with armor piercing makes grapeshot obsolete)
3 slough field (creates an area that drains vigor from target)
3 fiery obstruction (third wall)

33 total
plenty left over for the recall spells this way. Or one can pick up sapping
will and cut tendon instead if they don’t use the recalls much.
Mage/Tactician
pretty much what you got above just using aggravated damage to pull with
instead. Can also pull from much further away
Tactician tree

5 small turret
2 single barrel (allows turret to fire)
2 create barrier (first wall)
2 grapeshot (supposedly weak attack but just seems to mostly speed up
attacks by A LOT)
2 repair (turret health heal only)
2 wall of ice (second wall)
3 large casing turret (second turret with much more damage, AL, and health)
3 armor piercing (changes fire to armor piercing… toss up between
this and grapeshot)
3 twin barrel (allows turret to fire 2 at once and very nice add on)
3 rapid fire (this with armor piercing makes grapeshot obsolete)
3 slough field (creates an area that drains vigor from target)

30 total
Magic tree

1 magic mastery
3 GM
5 paragon
1 pain touch (vuln attack that’s almost worthless to a mage)
1 blistered skin (nice DD spell that doesn’t require the target
to stand still)
1 stunning blow (nice stun)
1 weaken resolve (drops max health of target)
2 forked bolt (decent two prong attack)
2 detonate (nice damage spell)

17 total with 2 left over for portal recall
Mage/elementalist
Nice powerful character
Magic tree

1 magic mastery
3 GM
5 paragon
1 pain touch (vuln attack that’s almost worthless to a mage)
1 blistered skin (nice DD spell that doesn’t require the target
to stand still)
1 stunning blow (nice stun)
1 weaken resolve (drops max health of target)
2 forked bolt (decent two prong attack)
2 detonate (nice damage spell)
1 comfort (weak health heal)
1 earth skin (decent 2/5 AC buff)
1 give life (it umm gives your life to someone else... not usually worth
it)
1 life cycle (Heal over Time or HoT spell)
1 Internalize suffering (transfer damage taken from health to vigor but
I would advise against it because if you have no more vigor you can’t
attack ALL)
2 wound twister (weak weapon damage buff)
2 wind’s blessing (nice fellowship wide speed buff)

22 total
Elementalist tree

5 winter’s chill
2 sand slave (w00t first pet)
2 elemental reconstruction (pet heal)
3 sand minion (a second pet !)
3 guardian spirit (another pet but casts “beneficial” spells
and heal you)
3 sand fiend (a 3 and really nice pet!)
3 enrage elemental (pet damage boost buff)

21 total
This template leaves enough left over for all portal spells to be trained
at once.. or if you want you can play around and get up to volcanic rift
or even pick up the melee buffs if you want to pump your max health and
vigor.
The Mage/Sage is a great template and one I would suggest getting ease
memories with since you should have the points to spare if you don’t
train up the right side of the magic tree.
TUMEROKS:
Melee/Feral Adept
Melee tree

1 melee mastery
3 GM
5 paragon
1 lunge (vuln melee attack)
1 claw stance (increase damage but decrease AL... I wouldn’t use
it soloing)
1 victimize (great shield stun)
1 lightning strike (a vigor draining attack)
2 echo blow (double strike attack)
2 stolen youth (steals vigor from opponent)

17 total
Feral tree

5 iron pinchers (increase damage for a decrease in AL 2/5 buff)
2 soft underbelly (REAL nice effect or lowering targets AL so everyone
does a ton more damage)
2 lumbering might (very nice max health and armor boost, but decrease
run speed a lot as well)
2 summon beetle (first feral pet)
2 pulverize (an attack that reduces the targets run speed)
3 reap (steals a lot more health then hunger
3 summon shreth (second feral pet in this template)
3 bond of compassion (pet HoT 2/5 buff)

22 total
Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to
have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any
attack)

8 total
leaves you with enough left over to pick up portal recall as well or
if you want to be able to pull real easy solo then train up to huck in
the missile tree and you can pull with a “miss” attack at
higher levels
Melee/Zealot
these guys really need to get crafted handblades at this point
Melee tree

1 melee mastery
3 GM
5 paragon
1 lunge (vuln melee attack)
1 claw stance (increase damage but decrease AL... I wouldn’t use
it soloing)
1 victimize (great shield stun)
1 lightning strike (a vigor draining attack)
2 echo blow (double strike attack)
2 stolen youth (steals vigor from opponent)
2 hunger (steals health from opponent)

19 total
Zealot tree

5 bruise (high damage melee attack but has slow recycle time and HIGH
vigor cost... not worth it imho to pump)
2 adept
2 shred hope (sokay melee attack)
2 onslaught (NICE double shot melee attack)
2 disable (nice stun to use with claws since you won’t be using
victimize much)
2 rapid healing (2/5 Health regen buff… it’s crap)
2 ride the anger (NICE combat speed 2/5 buff)
3 blur (nice triple strike combo attack used with onslaught… each
hit is less then onslaught but more overall if all 3 hit)

18 total
Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to
have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any
attack)
2 interlope (nice duration buff that negates some damage which helps make
up for the lack of a shield)

10 total
got 2 poins left over to either pick up portal recall or huck for pulling
with… even with a pull from huck you should have enough time to
swap back over to both handblades before the target gets to you
Melee/Healer
Melee tree

1 melee mastery
3 GM
5 paragon
1 lunge (vuln melee attack)
1 claw stance (increase damage but decrease AL... I wouldn’t use
it soloing)
1 victimize (great shield stun)
1 lightning strike (a vigor draining attack)
2 echo blow (double strike attack)
2 stolen youth (steals vigor from opponent)
2 hunger (steals health from opponent)

19 total
Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to
have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any
attack)

8 total
Healer tree

5 healing balm (nice health heal)
2 restorative zone (nice fellowship heal)
2 life boon (another nice heal like balm but a lot more health per point
at more vigor cost as well)
3 rotten core (ranged bleed dot attack)
3 push limit (transfer health to vigor… situational use at best)
3 calm vitae (NICE spell that will make everyone love you)

21 total
yah get 1 point left over with this template… use it wisely heh

Melee/Invoker
Melee tree

1 melee mastery
3 GM
5 paragon
1 lunge (vuln melee attack)
1 claw stance (increase damage but decrease AL... I wouldn’t use
it soloing)
1 victimize (great shield stun)
1 lightning strike (a vigor draining attack)
2 echo blow (double strike attack)
2 stolen youth (steals vigor from opponent)
2 hunger (steals health from opponent)

19 total
Invoker tree

5 ghost of the past (worthless range attack except to pull with)
2 invoke grandfather (increase max health and vigor and allows summoning)
2 summon reckoner (real nice first pet that does aoe dot style damage)
3 summon redeemer (second pet)
3 summon vindicator (third pet)
3 astral projectile (double strike ranged magic attack)
3 Intervention (nice long lasting damage negation buff for entire fellowship)

21 total
Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to
have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any
attack)

8 total
this template also leaves you with 1 left…. Use it wisely
Missile/anything mentioned above or Hivekeeper
the tumerok missile and melee both can take any of the aforementioned
specialty paths. They work well but the spearo’s (as I like to call
them) must try to stick at a distance since they don’t get hunger
to get life back the same as a melee. The hivekeeper though is better
suited for a missile char then melee or magic chars so I’ll put
that template here.
Missile tree

1 missile mastery
3 GM
5 Paragon
1 Penetrate (vuln attack)
1 huck (full radar range attack.. nice to pull with)
1 barbed spear
1 gore (more damage if used after barbed and good damage as a combo)
1 pin (reduces the run speed of target… real nice to for getting
off more attacks or keeping stuff away long enough to get the target to
attack a pet if you got one)
1 visceral malady (melee attack that does damage regardless of armor and
nice to have)

15 total
Hivekeeper tree

5 Agitate Nest (summons a wasp pet…earlier class to get a pet)
2 daze (mez spell that’s very useful for turning agro back to the
pet)
2 drone (range attack)
2 honey drop (a good health heal)
3 crawling skin (a 2/5 buff that is suppose to disease foes that hit you)
2 creeping horde (ranged disease attack that drains vigor from target
over time… great for pvp)
3 protect the queen (makes wasps do more damage on target)
3 wax statue (another pet that suppose to look like a tumerok…)
3 impregnate (makes a pet “burst” out of a target and does
damage when it does so… most of the time a monster dies too soon
for this to be effective but you do now have 2 wasps in play though after
this trick)

25 total
Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to
have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any
attack)

8 total
Mage/whatever else mentioned so far but hivekeeper
really the tumerok specialty classes to me are the most flexible. With
this last template you have all m suggestions for making the class you
will like to play…
Magic tree

1 magic mastery
3 GM
5 paragon
1 harm (vuln attack)
1 heal (weak heal)
1 lightning bolt (this will be your bread and butter attack as a mage)
1 wing foot (short duration run buff)
1 eye of storm (PBAOE lightning attack)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to
have)
1 embolism (disease attack)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any
attack)
2 compound fracture (speed reduction attack… very useful for pulling
with)
2 ionize….(after pulling with compound fracture.. this and lightning
bolt will be your bread and butter attacks… but watch out this does
use more vigor)
2 interlope (negates damage done to you with a nice duration
2 winged feet (a nice long run buff for the entire fellowship)

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