Asheron's Call 2 Templates

© Doctor Giggles

Note: Hier ein paar Templates die ich in einem Forum gefunden habe. Sind meistens noch paar points übrig für portal recall..


HUMANS:

Melee/defender

these guys have a lot of variety to screw with and are hard to mess up.... but here's what I would do

Melee tree

1 melee mastery
3 GM
5 paragon
1 unpredicable blow (vuln attack)
1 backstab (back side positional ignore armor)
1 find hole (anywhere use ignore armor attack)
1 aura of defense (melee defense buff)
1 begrudge (taunt attack)
1 aura of deflection (missle defense buff)
1 featherweight (lowers vigor cost on weaps)
2 adrenalize (2/5 combat speed buff)

20 total from main melee tree

(as a note I would originally go all the way to hail of blows. this will give you a triple strike melee attack well before level 40 before you get the superior righteous fury. But after you get righteous I would untrain hail, twin blades and defensive stance.)

Defender tree

5 inspiration (vigor heal)
2 adept
2 swipe (shield attack)
2 bring peace (health heal)
2 scourge (blood dot melee attack)
2 shield wall (armor buff)
3 bash (shield stun and one of your bread and butter attacks)
3 lay hands (another heal that's more powerful but slower recycle)
3 benevolant leader (Heal over time with long recycle time)
3 righteous fury (you end game bread and butter triple strike attack)

27 total from defender line


Archer/enchanter

most commonly played class and hard to mess up. great buffs and full range but a little weak in pvp since players are more prone to zigzag to evade attacks then monsters running straight for you...

Missle tree

1 missle mastery
3 GM
5 paragon
1 point blank (vuln melee range attack, pump this one HIGH)
1 strong pull (extra range attack can effectively pull from outside radar)
1 crit shot (decent inital pull attack, takes too long and uses alot of vigor for the average damage)
1 fire arrow (bread and butter attack, high damage low vigor cost and DOT fire damage added)
2 disease arrow (like fire arrow but costs more vigor for same damage but drains targets vigor in dot form that stacks with fire arrow. awsome for pvp)
1 double shot (shots to shots faster in a row for crap)
1 gated arrow (another bread and butter attack. Hits target so long as their is LOS even if they are zig zagging)
2 hamstring (debuffs targets run speed, good in pvp and pvm)

19 total

Enchanter tree

5 Balance (vigor buff for items)
2 swift killer (combat delay buff for items)
2 impenetrability (armor buff for items)
3 infected carcass (best weapon damage buff in game)

12 total

(as a note you can try up to tangle foot or mesmerize but you lose out on not getting encase in magic tree. You can spend the extra 2 points for a blade of frost which is of dubious value but till fun to play with)

Magic tree

1 flame bolt
1 ease suffering (weak health heal spell)
1 inner calm (weak vigor heal)
1 rushed recovery (transfer health to vigor which can be useful in pvp)
1 robustify (heal regen buff)
1 tenaciousness (vigor regen buff)
2 encase (armor level buff)

8 total

This leaves template leaves you with 11 points to play with. You can just pick up portal recall and leave 2 for swapping between the summon portals, since they instantly detrain, or playing with various skills.


Archer/defender

these guys are much like the enchanter but they can be either more archer or more defender. If you the more archer route it's still a good idea to get melee mastery and GM since you won't need encase. If you go the more defender route then get melee paragon and just stop at missle GM. Sticking with the pure archer route means you really only pick up the the defender buffs but I would get up to bash at least and put points in adept so you can use it. Personally I would do this....

Missle tree

1 missle mastery
3 GM
5 paragon
1 point blank (vuln melee range attack, pump this one HIGH)
1 strong pull (extra range attack can effectively pull from outside radar)
1 crit shot (decent inital pull attack, takes too long and uses alot of vigor for the average damage)
1 fire arrow (bread and butter attack, high damage low vigor cost and DOT fire damage added)
2 disease arrow (like fire arrow but costs more vigor for same damage but drains targets vigor in dot form that stacks with fire arrow. awsome for pvp)
1 double shot (shots to shots faster in a row for crap)
1 gated arrow (another bread and butter attack. Hits target so long as their is LOS even if they are zig zagging)
2 hamstring (debuffs targets run speed, good in pvp and pvm)

19 total

Defender tree

5 inspiration (vigor heal)
2 adept
2 swipe (shield attack)
2 bring peace (health heal)
2 scourge (blood dot melee attack)
2 shield wall (armor buff)
3 bash (shield stun and one of your bread and butter attacks))
3 benevolant leader (Heal over time with long recycle time)
3 righteous fury (you end game bread and butter triple strike attack)

24 total from defender line

Melee tree

1 melee mastery
3 grand mastery
1 unbredictable blow (vuln attack)

5 total

This leaves you with 1 point left over. With the combonation of melee master and GM and adept for the defender line you will be able to get specials off and sometimes even normal melee attacks. You will miss more often on normal melee attacks when the monster closes and just mastery and GM alone won't help you evade all that much better in melee at higher levels. This is still a very viable template tho.


Human Mage

can go enchanter, defender like the archer, or even ranger... Not going to copy the previous stuff from the enchanter and defender lines for the mages. I'll do up what in the magic line I would take (ignore encase though if you go defender line) and what I would take in the ranger line.

Magic tree

1 magic mastery
3 GM
5 paragon
1 flame bolt (melee range vuln attack, not as useful with the slow animation)
1 ease suffering (weak health heal spell)
1 inner calm (weak vigor heal)
1 rushed recovery (transfer health to vigor which can be useful in pvp)
1 robustify (heal regen buff)
1 tenaciousness (vigor regen buff)
2 encase (armor level buff)
1 heart of ice (weak ice based PBAOE)
1 combustible (makes target weak to fire)
1 spontaneous combustion (a bread and butter fire attack)
2 slither flames (a double strike fire attack that most don't like)
2 fireball (another awsome fire attack spell)

24 total

Ranger tree

5 trail blazing
2 nature's aid (the lasher pet)
2 scent of the prey (not bad if you pick up ranger adept but.. more efective to just use the base magic skils to attack and pull with)
3 rabies (nice pet dot buff)
2 forage (creates food)
3 divining (creates water)
3 toughen skin (pet AL buff)

20 total

(a note with the mage/ranger combo you got points left over for the portal spells. You also got enough to pick up adept and envenom if you really wanted to but I would advise against it.)

(if you pick the mage/defender combo then ot getting encase free's up your mage to pick up adept and a couple defender only melee skills. This is nice because with adept you can actually hit in melee range the defender specials. I would just swap to a flail and shield and do a bash to stun and then go back to using spells.)


LUGIANS:

Melee/Juggernaut

(this is a more or less of a situational class. They are fun and devastating in the right situations and decent most of the time but there are times that arise when being in the juggie’s sandals isn’t the most fun)

Melee tree

1 melee mastery
3 GM
5 paragon
1 smite (vuln attack)
1 life unbound (weak health buff but every bit helps)
1 burgeoning will (weak vigor buff)
1 well spring (decent vigor heal)
1 quicken pulse (health regen.. blah)
2 periodic recovery (weak heal over time 2/5ther)
1 unbalance (melee attack)
1 crush (melee attack that ignores armor)
1 double strike (umm duh)
2 neurotoxin (vigor draining dot attack)
2 deep wound (health bleeding dot attack)
2 reap essence (steals health and vigor in one attack)

25 total

Juggernaut tree

5 tremor (aoe melee attack with a short range)
2 adept
2 maim (lowers target’s attack skills)
2 dismember (melee attack that removes a percentage of the targets total health)
2 challenge (a taunt attack that’s worthless)
3 shatter (knock back melee attack that has uses)
3 blinding serum (causes a vigor dot)
3 cripple (best stun attack in the game)

22 total

(this leaves you with 2 floating points to place in the recalls. Since the instantly detrain you can either summon a portal for your life stone or use portal recall at anytime. Also, I’m not a big fan of the 2/5 skill buffs in the juggie line. Some like em but I rather get reap essence and cripple. At higher levels those two with dismember will allow you to TEAR through stuff while staying alive. Some like the range pull with cataclysm but I don’t.. I think tremor works well enough for when you need it.)


Melee/Berserker

these guys can really dish out damage in a hurry.. They not only get to dual wield but get multi attack specials off each weapon. Problem is the lack of a shield, like a juggie, really hurts them. Without reap essence as a form of “healing” these guys would have a hard time tanking in later levels without a healer glues to their guts.

Melee tree

1 melee mastery
3 GM
5 paragon
1 smite (vuln attack)
1 life unbound (weak health buff but every bit helps)
1 burgeoning will (weak vigor buff)
1 well spring (decent vigor heal)
1 quicken pulse (health regen.. blah)
2 periodic recovery (weak heal over time 2/5ther)
1 unbalance (melee attack)
1 crush (melee attack that ignores armor)
1 double strike (umm duh)
2 neurotoxin (vigor draining dot attack)
2 deep wound (health bleeding dot attack)
2 reap essence (steals health and vigor in one attack)

25 total

Berserker tree

5 berserk (increase damage but lower’s AL.. I don’t like it)
2 forced march (nice speed buff that lasts awhile)
2 flurry (triple strike)
3 cascade (quad strike)
3 fury’s focus (a decent 2/5 combat speed buff)
3 overwhelm (an attack that ignores armor and decreases their AL level .. bread and butter)
3 deluge (quint strike)
3 disruption (quint strike that ignores shields… awsome)

24 total

(a note.. I didn’t pick up adept for a berserker… technically even special skills from a spec line used all the normal masteries to hit AND adept just makes them better. With melee paragon you won’t miss much but with adept and paragon if you miss an attack Elvis has come back to life. Since many of the zerker’s attacks are multi attacks missing one out of that many attacks won’t make as much a difference)


Melee/Sage

These guys are nice additions to groups.. but here’s the problem… do you get rid of reap essence and go for ease memories to become popular or are you looking to be a killing machine? If you are looking for popularity then change my template around to not get reap essence but pick up ease memories.

Melee tree

1 melee mastery
3 GM
5 paragon
1 smite (vuln attack)
1 life unbound (weak health buff but every bit helps)
1 burgeoning will (weak vigor buff)
1 well spring (decent vigor heal)
1 quicken pulse (health regen.. blah)
2 periodic recovery (weak heal over time 2/5ther)
1 unbalance (melee attack)
1 crush (melee attack that ignores armor)
1 double strike (umm duh)
2 shield bash (shield base stun)
2 neurotoxin (vigor draining dot attack)
2 deep wound (health bleeding dot attack)
2 reap essence (steals health and vigor in one attack)

27 total

Sage line

5 Nurture (health heal)
2 fortify (armor buff)
2 restore will (vigor heal)
2 convulsions (disease range attack that drains vigor and only range attack needed)
2 bolster life (fellowship heal)
2 intermittent aid (Heal over time)
3 bolster conviction (max health buff that’s much better then standard melee ones)
3 bolster will (max vigor buff)

21 total

Which leaves 2 free for the recall spells


Melee/Raider

I really don’t like the lugian missile tree that much beyond subjugate. I do however like the raider skill tree and tact tree. But bother those spec tree’s have nothing to do with the base tree’s which is the only 2 tree’s in the game like that now.

Melee tree

1 melee mastery
3 GM
5 paragon
1 smite (vuln attack)
1 life unbound (weak health buff but every bit helps)
1 burgeoning will (weak vigor buff)
1 well spring (decent vigor heal)
1 quicken pulse (health regen.. blah)
2 periodic recovery (weak heal over time 2/5ther)
1 unbalance (melee attack)
1 crush (melee attack that ignores armor)
1 double strike (umm duh)
2 neurotoxin (vigor draining dot attack)
2 deep wound (health bleeding dot attack)
2 reap essence (steals health and vigor in one attack)

25 total

Raider tree

5 Bowl Over
2 adept (an absolute MUST with this template as you will only use special attacks since your normal shots won’t hit for crap at higher levels)
2 Ringing ears (range stun attack)
2 chorizite dust (magic damage reducing buff)
2 shattered soul (vigor drain attack)
2 lava flow (fire based dot damage attack)

15 total

Missile tree

1 missile mastery
3 GM

4 total

Still got plenty of points left over for either snowball (decent attack that slows targets run speed down) or just get all the recalls.


Missile/Tactician

One the al time over powered classes in beta at least. Range that can go through anything and with subjugate… can really allow towers to go to town on their targets.

Missile tree

1 missile mastery
3 GM
5 paragon
1 windup (vuln attack)
1 rout (crap)
1 subjugate (the bread and butter)

12 total

Tactician tree

5 small turret
2 single barrel (allows turret to fire)
2 create barrier (first wall)
2 grapeshot (supposedly weak attack but just seems to mostly speed up attacks by A LOT)
2 repair (turret health heal only)
2 wall of ice (second wall)
3 large casing turret (second turret with much more damage, AL, and health)
3 armor piercing (changes fire to armor piercing… toss up between this and grapeshot)
3 twin barrel (allows turret to fire 2 at once and very nice add on)
3 rapid fire (this with armor piercing makes grapeshot obsolete)
3 slough field (creates an area that drains vigor from target)
3 fiery obstruction (third wall)

33 total

plenty left over for the recall spells this way. Or one can pick up sapping will and cut tendon instead if they don’t use the recalls much.

Mage/Tactician

pretty much what you got above just using aggravated damage to pull with instead. Can also pull from much further away

Tactician tree

5 small turret
2 single barrel (allows turret to fire)
2 create barrier (first wall)
2 grapeshot (supposedly weak attack but just seems to mostly speed up attacks by A LOT)
2 repair (turret health heal only)
2 wall of ice (second wall)
3 large casing turret (second turret with much more damage, AL, and health)
3 armor piercing (changes fire to armor piercing… toss up between this and grapeshot)
3 twin barrel (allows turret to fire 2 at once and very nice add on)
3 rapid fire (this with armor piercing makes grapeshot obsolete)
3 slough field (creates an area that drains vigor from target)

30 total

Magic tree

1 magic mastery
3 GM
5 paragon
1 pain touch (vuln attack that’s almost worthless to a mage)
1 blistered skin (nice DD spell that doesn’t require the target to stand still)
1 stunning blow (nice stun)
1 weaken resolve (drops max health of target)
2 forked bolt (decent two prong attack)
2 detonate (nice damage spell)

17 total with 2 left over for portal recall


Mage/elementalist

Nice powerful character

Magic tree

1 magic mastery
3 GM
5 paragon
1 pain touch (vuln attack that’s almost worthless to a mage)
1 blistered skin (nice DD spell that doesn’t require the target to stand still)
1 stunning blow (nice stun)
1 weaken resolve (drops max health of target)
2 forked bolt (decent two prong attack)
2 detonate (nice damage spell)
1 comfort (weak health heal)
1 earth skin (decent 2/5 AC buff)
1 give life (it umm gives your life to someone else... not usually worth it)
1 life cycle (Heal over Time or HoT spell)
1 Internalize suffering (transfer damage taken from health to vigor but I would advise against it because if you have no more vigor you can’t attack ALL)
2 wound twister (weak weapon damage buff)
2 wind’s blessing (nice fellowship wide speed buff)

22 total

Elementalist tree

5 winter’s chill
2 sand slave (w00t first pet)
2 elemental reconstruction (pet heal)
3 sand minion (a second pet !)
3 guardian spirit (another pet but casts “beneficial” spells and heal you)
3 sand fiend (a 3 and really nice pet!)
3 enrage elemental (pet damage boost buff)

21 total

This template leaves enough left over for all portal spells to be trained at once.. or if you want you can play around and get up to volcanic rift or even pick up the melee buffs if you want to pump your max health and vigor.

The Mage/Sage is a great template and one I would suggest getting ease memories with since you should have the points to spare if you don’t train up the right side of the magic tree.

TUMEROKS:

Melee/Feral Adept


Melee tree

1 melee mastery
3 GM
5 paragon
1 lunge (vuln melee attack)
1 claw stance (increase damage but decrease AL... I wouldn’t use it soloing)
1 victimize (great shield stun)
1 lightning strike (a vigor draining attack)
2 echo blow (double strike attack)
2 stolen youth (steals vigor from opponent)

17 total

Feral tree

5 iron pinchers (increase damage for a decrease in AL 2/5 buff)
2 soft underbelly (REAL nice effect or lowering targets AL so everyone does a ton more damage)
2 lumbering might (very nice max health and armor boost, but decrease run speed a lot as well)
2 summon beetle (first feral pet)
2 pulverize (an attack that reduces the targets run speed)
3 reap (steals a lot more health then hunger
3 summon shreth (second feral pet in this template)
3 bond of compassion (pet HoT 2/5 buff)

22 total

Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any attack)

8 total

leaves you with enough left over to pick up portal recall as well or if you want to be able to pull real easy solo then train up to huck in the missile tree and you can pull with a “miss” attack at higher levels

Melee/Zealot

these guys really need to get crafted handblades at this point

Melee tree

1 melee mastery
3 GM
5 paragon
1 lunge (vuln melee attack)
1 claw stance (increase damage but decrease AL... I wouldn’t use it soloing)
1 victimize (great shield stun)
1 lightning strike (a vigor draining attack)
2 echo blow (double strike attack)
2 stolen youth (steals vigor from opponent)
2 hunger (steals health from opponent)

19 total

Zealot tree

5 bruise (high damage melee attack but has slow recycle time and HIGH vigor cost... not worth it imho to pump)
2 adept
2 shred hope (sokay melee attack)
2 onslaught (NICE double shot melee attack)
2 disable (nice stun to use with claws since you won’t be using victimize much)
2 rapid healing (2/5 Health regen buff… it’s crap)
2 ride the anger (NICE combat speed 2/5 buff)
3 blur (nice triple strike combo attack used with onslaught… each hit is less then onslaught but more overall if all 3 hit)

18 total

Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any attack)
2 interlope (nice duration buff that negates some damage which helps make up for the lack of a shield)

10 total

got 2 poins left over to either pick up portal recall or huck for pulling with… even with a pull from huck you should have enough time to swap back over to both handblades before the target gets to you


Melee/Healer

Melee tree

1 melee mastery
3 GM
5 paragon
1 lunge (vuln melee attack)
1 claw stance (increase damage but decrease AL... I wouldn’t use it soloing)
1 victimize (great shield stun)
1 lightning strike (a vigor draining attack)
2 echo blow (double strike attack)
2 stolen youth (steals vigor from opponent)
2 hunger (steals health from opponent)

19 total

Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any attack)

8 total

Healer tree

5 healing balm (nice health heal)
2 restorative zone (nice fellowship heal)
2 life boon (another nice heal like balm but a lot more health per point at more vigor cost as well)
3 rotten core (ranged bleed dot attack)
3 push limit (transfer health to vigor… situational use at best)
3 calm vitae (NICE spell that will make everyone love you)

21 total

yah get 1 point left over with this template… use it wisely heh 

Melee/Invoker

Melee tree

1 melee mastery
3 GM
5 paragon
1 lunge (vuln melee attack)
1 claw stance (increase damage but decrease AL... I wouldn’t use it soloing)
1 victimize (great shield stun)
1 lightning strike (a vigor draining attack)
2 echo blow (double strike attack)
2 stolen youth (steals vigor from opponent)
2 hunger (steals health from opponent)

19 total

Invoker tree

5 ghost of the past (worthless range attack except to pull with)
2 invoke grandfather (increase max health and vigor and allows summoning)
2 summon reckoner (real nice first pet that does aoe dot style damage)
3 summon redeemer (second pet)
3 summon vindicator (third pet)
3 astral projectile (double strike ranged magic attack)
3 Intervention (nice long lasting damage negation buff for entire fellowship)

21 total

Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any attack)

8 total

this template also leaves you with 1 left…. Use it wisely

Missile/anything mentioned above or Hivekeeper

the tumerok missile and melee both can take any of the aforementioned specialty paths. They work well but the spearo’s (as I like to call them) must try to stick at a distance since they don’t get hunger to get life back the same as a melee. The hivekeeper though is better suited for a missile char then melee or magic chars so I’ll put that template here.

Missile tree

1 missile mastery
3 GM
5 Paragon
1 Penetrate (vuln attack)
1 huck (full radar range attack.. nice to pull with)
1 barbed spear
1 gore (more damage if used after barbed and good damage as a combo)
1 pin (reduces the run speed of target… real nice to for getting off more attacks or keeping stuff away long enough to get the target to attack a pet if you got one)
1 visceral malady (melee attack that does damage regardless of armor and nice to have)

15 total

Hivekeeper tree

5 Agitate Nest (summons a wasp pet…earlier class to get a pet)
2 daze (mez spell that’s very useful for turning agro back to the pet)
2 drone (range attack)
2 honey drop (a good health heal)
3 crawling skin (a 2/5 buff that is suppose to disease foes that hit you)
2 creeping horde (ranged disease attack that drains vigor from target over time… great for pvp)
3 protect the queen (makes wasps do more damage on target)
3 wax statue (another pet that suppose to look like a tumerok…)
3 impregnate (makes a pet “burst” out of a target and does damage when it does so… most of the time a monster dies too soon for this to be effective but you do now have 2 wasps in play though after this trick)

25 total

Magic tree

1 harm (magic vuln attack but useless for this template)
1 heal (weak heal)
1 wing foot (short duration run buff)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to have)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any attack)

8 total

Mage/whatever else mentioned so far but hivekeeper

really the tumerok specialty classes to me are the most flexible. With this last template you have all m suggestions for making the class you will like to play…

Magic tree

1 magic mastery
3 GM
5 paragon
1 harm (vuln attack)
1 heal (weak heal)
1 lightning bolt (this will be your bread and butter attack as a mage)
1 wing foot (short duration run buff)
1 eye of storm (PBAOE lightning attack)
1 revitalize (weak vigor heal)
1 espirit (lowers over all vigor costs on any skill… very nice to have)
1 embolism (disease attack)
1 thornskin (gives damage back to target for every hit you take)
2 acumen (nice long lasting buff that increases the base damage for any attack)
2 compound fracture (speed reduction attack… very useful for pulling with)
2 ionize….(after pulling with compound fracture.. this and lightning bolt will be your bread and butter attacks… but watch out this does use more vigor)
2 interlope (negates damage done to you with a nice duration
2 winged feet (a nice long run buff for the entire fellowship)



top